S I M U L A C R A
interactive video installation



A D A
analog interactive installation / luminescence kinetic sculpture / post-digital drawing machine


12th October - 09th December 2017
Centro Cultural Banco do Brasil in Brasilia City

FILE - Electronic Language International Festival – Electronic Art in the Disruptive Age.
Since it’s first edition in 2000, the Festival has organized collective exhibitions which give the visitor the opportunity to view and experience the full range of electronic art. Since it started in São Paulo, the Festival has shown digital works by artists from 32 countries, reinforcing Brazil’s reputation as an important contributor to international discussions and reflections on electronic and digital art.
The theme ‘Electronic Art in the Disruptive Age’ was chosen specifically for the Festival’s first edition in Brasilia. It presents innovative works which are arranged in four different groups – or aspects – which represent new behaviors in the contemporary world: Experiential Body, Kinetic Body, Virtual Body, and Playful Body. > more

SIMULACRA is an optophysical experimental. At its heart are four LCD monitor panels, which are assembled in the form of a hollow square, and installed at eye level in the middle of the room. The ensemble appears internally gutted, overgrown and embraced. A tangle of cables and control devices pours out of the middle of the square. All around it several magnifying lenses dangle from chains. The imageless glaring ray of the monitors looks as if the images had fallen out of them. What remains is the essence of the medium: Light.
But the images are still in the screens. It requires only a small visual aid to recognise them. > more
ADA - analog interactive installation / post-digital drawing machine
Named after 19th century English mathematician, Ada Lovelace, ADA is a self-forming artwork and post-industrial “creature”, resembling a molecular hybrid from nano biotechnology. Filled up with helium and spiked with charcoals, the membrane-like globe floats freely in each room it is located and leave marks on the walls, ceilings and floors. It is meant to be a movement to experience visually, like a computer that generates unforeseeable output after receiving a command. > more








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